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Video Game Violence

Video Game Violence

Video Game Violence          The video game industry has been under fire for years for exposing children and teenagers to violent video games. Some may believe that violent video games have made children and teenagers more aggressive, but in reality violence among teenagers has dropped. Violent video games have also became more mainstream in current times, yet teens have not become more violent. Others may believe that violent video games may cause long-term effects on the brain, but research shows there is no effect. Video games do not effect or encourage violence among children and teenagers because…          More teens would struggle with school or become more aggressive if video games promote violence. First, “Last year the FTC said the computer and video game industry ‘outpaces’ other entertainment industries in restricting marketing of matured-rated products to children”(Gallagher). This quote shows that the video game industry restricts the selling and promoting of violent games to those who are too young to play them.it also shows that the video game industry is ahead of other industries when it comes to restricting violent content. therefore, the gaming industry can not promote violent video games to minors if they are not allowed to buy them. Furthermore, “Violent content per se does not appear to make players more aggressive; instead frustration and losing seem to play a much larger role”(Marczyk). To clarify, the violent game itself is not making the child or teenager more violent; rather, it is the frustration and losing. be Losing any sport or competition would cause someone to be frustrated or appear to be aggressive. Thus, violent game is not promoting violence since the anger is coming from frustration and losing which would come from any sport or competition. Moreover, “In particular schools, students who play video games may also be in a peer-group who performs poorly academically”(Drummond). in other words, the quote gives an example of a child who may be in a peer-group who performs poorly. There could also be other reasons for a child to suffer academically like troubles at home or peer pressure. For these reasons, this shows that gaming may not be the only reason a child or teenager may struggle with school. As expressed, the video game industry does not promote violence or cause teens to struggle with school.          Overall, violence among teenagers have dropped. First, “in 2014 analysis of youth violence over a 15-year period from 1996 has shown that, if anything, violent games lead to a drop in youth violence”(Parsons). To define, violence among teenagers has dropped in the last decade, which could be considered to be a golden age for violent video games. Therefore, ever since violent video games started to become popular, the violence has not made the child or teenager more aggressive. Furthermore, “usually such outbursts are short-term affairs- you do not see that person the next day and notice they are visibly more aggressive towards others indiscriminately – but the important part is that they almost always occur in response to losses”(Maczyk). To clarify, certain outbursts of aggression are only short-term and do not occur the next day. The outbursts could be compared to missing a shot in basketball or getting a strike in baseball. Thus, the outbursts are often the outcome of a loss and will not increase the violence of the child or teenager. Moreover, “According to FBI statistics, youth violence has declined in recent years as computer and video game popularity soared”(Parsons). To illustrate, violence among the youth has declined over the years as popularity for video games soared as proven, therefore due to FBI statistics we can determine that video games have not made children or teenagers more violent but instead lowered it. In closing, violence among youth has went down overall as shown.          Long-term gaming does not affect the brain. First, “the idea video game players can reach a state where they forget they are playing a game is a common misconception, the idea that players believe their gaming ‘reality is so complete… that the player truly believes that he or she is part of an imaginary world’ is false”(Lind). To explain, the idea that the players get too immersed in a video game and repeats the actions from them in real life is false. In games you can not truly interact with everything as you can in the real world. Therefore, the player is not getting any long-term effects from violent games that are immersive. Further, “long-term gamers had exactly the same neural responses to a set of emotionally provocative images as non-gamers did”(Parsons). To clarify, non-gamers and long-term gamers have the same neural responses after being scanned by a fMRI machine. Both non-gamers and long-term gamers where shown emotionally provoking images before being scanned. therefore, the brain from long-term gaming is not being affected and is normal compared to non-gamers. Furthermore, “the US ninth circuit court of appeals declared: the state has not produced substantial evidence that… violent video games cause psychological or neural harm to minors”(Gallagher). To illustrate, the US ninth circuit of appeals stated that there is not enough  evidence that violent  video games cause psychological or neural harm to children and teens, therefore by law there is no proof to determine that long-term gaming affects the brain. Overall, long-term gaming does not affect the brain as shown.          People may believe that video games would cause teens to fail academically. In reality, video games have little impact on education. To support, “contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible” (Drummond). Some may believe that children and teenagers could download Violent video games without parent permission. To refute, parents could set a block on what their child plays. To prove, “Parental controls are also built into all current-generation game consoles, enabling parents to block video games they do not want their children to play”(Gallagher). Others may believe that teenagers may become too immerse and repeat the violent acts. Actually, teenagers know that the game they are playing is not real life. to reinforce, “players are completely aware that they are playing within a fictional world”(Lind).          Video games do effect or encourage violence among children and teenagers as shown. More teenagers would struggle with school or become more aggressive if video games promote violence. Overall, violence among teenagers has dropped. long-term gaming does not affect the brain. In the end, the video game industry does not promote violence and children and teenagers should be encouraged to play video games.Works CitedDrummond, A., & Sauer, J. D. (2014).“Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading.” PLoS ONE, 9(4), 1–5. https://doi.org/10.1371/journal.pone.0087943Lind, Stephanie.  “Why Violence in Video Games Isn’t Really a Problem.” The Conversation, 19 Oct. 2018, theconversation.com/why-violence-in-video-games-isnt-really-a-problem- 92165.Jesse Marczyk. “Violence In Games Does Not Cause Real-Life Violence.” Psychology Today, Sussex Publishers, 22 Oct. 2016, www.psychologytoday.com/us/blog/pop-psych/201610/violence-in-games-does-not-cause-real-life-violence?ampGallagher, Michael D. “Video Games Don’t Cause Children to Be Violent.”U.S. News & World Report, 10 May 2010, www.usnews.com/opinion/articles/2010/05/10/video-games-dont-cause-children-to-be-violentJeff Parsons. “Violent Video Games DO NOT Cause Antisocial or Aggressive Behaviour, Study Finds.”Mirror, 9 Mar. 2017, www.mirror.co.uk/tech/violent-video-games-not-cause- 9995091

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